This is my submission for my first year of Unis second term project. I sculpted lots of it in ZBrush then used 3ds Max to create base meshes that were low poly and optimised. There are definitely areas that could've been more optimised but I wasn't as confident in retopology when I made this. I baked all the high poly sculpts onto the low poly meshes using Substance Painter and textured it there too. The character is of my own design and is a concept I am constantly redoing.