This is the character I made for my first University second year character module. I decided to create Thanos, as the brief was to make any game ready character. I sculpted the model in ZBrush and created low poly pieces in 3ds max. I then baked and textured it in Substance Painter and moved into Unreal Engine to render it. The waist cloak was done in Marvelous Designer.
I think the project went ok, unfortunately we had a lot of different modules at the same time this term, and I didn't really get as much done on this character as I hoped. I was happy with how the face turned out though, my next personal project I'm working on I'm going to try and focus solely on making a good looking face with a realistic skin texture and hair made in Maya XGen.