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GART210 - Thanos

This is the character I made for my first University second year character module. I decided to create Thanos, as the brief was to make any game ready character. I sculpted the model in ZBrush and created low poly pieces in 3ds max. I then baked and textured it in Substance Painter and moved into Unreal Engine to render it. The waist cloak was done in Marvelous Designer.
I think the project went ok, unfortunately we had a lot of different modules at the same time this term, and I didn't really get as much done on this character as I hoped. I was happy with how the face turned out though, my next personal project I'm working on I'm going to try and focus solely on making a good looking face with a realistic skin texture and hair made in Maya XGen.

ZBrush head sculpt

ZBrush head sculpt

Wireframe head

Wireframe head

Wireframe full body

Wireframe full body

UV and Textures for head

UV and Textures for head